Thalos WH40K walkers - scratch built

Hi all,

I finally managed to add some armor to the two walkers.
These "shields" now cover the armpit area.
590821_sm-CASTOR.jpg

It leaves me room for some heraldic or free hands too.
590822_sm-POLLUX.jpg

xXWeaponPrimeXx 310208 6595963 39ed1a0486e5017885c010aa0319b53e.jpg said:
Everything looks awesome, but I have one question.

590232_sm-.jpg

Does her left arm look a little off??? Maybe its just the angle, or maybe its just me, but it seems too long.

Well, I think it is only the perspective (at least I hope so).
So here are some more images of SGT Jane :)
590823_sm-SGT%20Jane.jpg
590826_sm-.jpg
590825_sm-.jpg
590824_sm-.jpg

Last night I also started to work on the cinematic effects.
Sorry for the really blurry image...
In the front right you see the twin flash from the one Ork twin machine gun, and in the right rear a first test for one of the rockets fired by the Castor.
590827_sm-cinematic%20effects.jpg

Speaking of rockets.
Here is the creation of the RPG effect for the one fired by the wounded Ork in the manhole.
As you can see, it's not flying straight, but rather going astray.
590828_sm-.jpg

Once I was pleased with the actual "flight pattern" and added PC to the wire, I started to pull with the pincers (see also http://fischers-design-shop.blogspot.de/p/muzzle-flashes.html ) and this is how the final effect for the RPG looks.
590829_sm-RPG%20effect.jpg

Some more cleanup (mainly mold lines), some more effects for the other rockets fired by Castor, and then I should have it :)
I hope you like it and I look forward to your C&C.
Cheers
Klaus
 
As promised here is the image showing the barricade blocking the road on the right side, and providing cover to the Orks turning the gun, as well as the two heavy-weapons Orks.
591006_sm-.jpg

I was very eager to see how my cinematic effect for the rocket would look...




So I tried it out last night.
591011_sm-.jpg

Woooohooo!
I like it!
It looks like the rocket is arching its way over to the building - just what I wanted :)
Since I want the launcher to fire a salvo of 4 consecutive shots, I sculpted another 3 effects in different lengths last night.


The other effect I wanted to see in action was the astray RPG:
591007_sm-.jpg

With the missile attached :)
591008_sm-.jpg

I like it, but in the current position it is flying directly into the gunners seat :p
591009_sm-.jpg

So I changed the flight path a bit to the left.
591010_sm-.jpg

Now I hope this new flight path doesn't block too much of SGT Jane firing at the RPG gunner.
I will check this out tonight.
I hope you like today's update and look forward to your C&C.
Cheers
Klaus
 
Thank you guys!
I REALLY, REALLY, REALLY appreciate your feedback - it means a lot to me (especially from Nylon Gag ;D ).

Well, final whistles and bells :)

The last cinematic effects cured and so I mounted the flying rockets...
92310_sm-Rockets%20arching%20towards%20the%20enemy.jpg

Not glued in position, but you can see the nice arching effect...
592311_sm-.jpg

aimed right at the evading Ork :)
592316_sm-.jpg

At the barricades
592313_sm-at%20the%20barricades.jpg

592314_sm-.jpg

A look form the other side
592315_sm-.jpg

at ground level
592317_sm-.jpg

and the final, final effect.
592318_sm-start%20of%20a%20whooshhhhhhhhhhh.jpg
a small (growing?) flame from Pollux' fist :)
This completes the build of the diorama.
592312_sm-%28K%29nights%20in%20the%20streets.jpg

Next will be priming and then painting.
I hope you like today's update and look forward to you C&C, feedback, comments.
Cheers
Klaus
 

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