Controlling the point of view

One thing I have been toying with for diorama's, or at least "meant to be viewed from one intended angle", is using forced perspective to create an illusion of depth using various scales for models

For example a Bandai 1/48 X-Wing in the front, a Bandai 1/72 X-Wing right next to it and the Bandai Death Star Tiles (some really small scale like 1/350 or so). Possibly even add a 1/144 one as well.
The whole thing would not be very deep for a shelf or cabinet type of display, but gives the appearance of being so. You just have to get the lighting right to avoid unwanted shadows that could ruin the illusion
The two x-wings in this picture are nearly touching wing tips

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Another one I really want to try is a dive bomber in the foreground and a ship sideways mounted on the wall similar to this 1/72 SBD and a 1/700 carrier

View attachment 147550

or a takeoff point of view like this View attachment 147551
Now that's what I'm talkin bout! Not always easy to do, but very effective when it works, Blake!

I'm tardy on catching up here, but since the winter pics came out flying, it only reiterates my love for the snow. Nothin better than plowing with a cigar and the tunes crankin, then get inside for a hot one and the fireplace.

Forced perspective snaps, they don't always work.

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A recent example of forced perspective, controlling the point of view in a more appropriate manner for dios;

The first example would be from a combat correspondent's view, or was the intent of this snap.

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The second being a standard forced perspective shot. There is no significance in the photo other than taken from a low angle attempting to show a climb in the road, slight rise in grade.

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I can't compete with the foregoing masterpiece but this is my contribution: my 'Man Cave' has a series of modular Ikea display units composed of 'cubes' measuring 30x30x30 cms. At Christmas I was gifted many good things including an Itaeleri 'Dock with Stairs' which I thought would make a 'quick and dirty' diorama. It fits almost exactly into the cube once the books (which I'm in the process of selling) have gone, the problem is that the model and cube doesn't really lend itself to manipulation to allow forced perspective. I've called this 'Sitting on the Dock of the Bay' and it's not completed yet as it needs attention to the figures, some more minor details and the cleaning up of the base. I had to lash up a painted backdrop to give some idea of depth but essentially it needs viewing from straight ahead; C&Cs welcome!
SteveIMG_1216.JPGIMG_1213.JPGIMG_1214.JPGIMG_1215.JPG
 
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example of forced perspective
Ha! Speaking of forced, that's some snow load!

As for the dio pics, those are both great examples of placing the viewer with the intent of creating a different effect.
To me, the first, with the deliberate cropping to the left, and hiding the background figure's face, increase the spontaneity of the shot: no one is sitting still for the camera; the viewer is pulled into the scene as it unfolds... and therein lies the magic! They are, after all, static lifeless objects, frozen in one position - but the framing of the scene would lead us to believe otherwise!

The second one, well, as you say, emphasizes the grade in the road... as a viewer, I feel I am cresting that rise and come upon the group chatting.
The standing figures have subconsciously kept to the side of the path to leave room for the bike; but they are still close enough for me to believe they are engaged in a conversation.

I'd like to think that you planned a lot of this, but also that you discovered interesting angles and shots, camera in hand, after the fact.
 
I can't compete with the foregoing masterpiece but this is my contribution: my 'Man Cave' has a series of modular Ikea display units composed of 'cubes' measuring 30x30x30 cms. At Christmas I was gifted many good things including an Itaeleri 'Dock with Stairs' which I thought would make a 'quick and dirty' diorama.
You're selling yourself short, Steve, that's some pretty dang fine work! Figures, rigs, water work, and the doc all look great. You should be able to get some excellent story pics out of this beauty! Ruck On!

Ha! Speaking of forced, that's some snow load!

As for the dio pics, those are both great examples of placing the viewer with the intent of creating a different effect.
To me, the first, with the deliberate cropping to the left, and hiding the background figure's face, increase the spontaneity of the shot: no one is sitting still for the camera; the viewer is pulled into the scene as it unfolds... and therein lies the magic! They are, after all, static lifeless objects, frozen in one position - but the framing of the scene would lead us to believe otherwise!

The second one, well, as you say, emphasizes the grade in the road... as a viewer, I feel I am cresting that rise and come upon the group chatting.
The standing figures have subconsciously kept to the side of the path to leave room for the bike; but they are still close enough for me to believe they are engaged in a conversation.

I'd like to think that you planned a lot of this, but also that you discovered interesting angles and shots, camera in hand, after the fact.
Yep, there is cropping, but not much, Amigo. Getting the camera to get in close like that is a matter of where you let it focus, that's all. No need for heavy cropping or zooming the shot in Photoshop.

As for planning a lot of this, more like, all of it. This starts way back at the layout, Barley. I try to keep it as simple as possible and get a story line in there when I plan how the figures interact, is it realistic enough, and then any vehicles, etc. I'm no super dio builder, there are many more talented than I when it comes to painting a story, but that's my goal, to direct the action for the viewer. When I shoot the scenes I plan ahead, but I also like to have the scenario simple enough that if you saw this in person, you'd catch it quickly. When I plan a scenario, I like to get my face right down to figure eye level, so I can see what the figure should see, there in, the camera sees. I recon that is a simple as I can make it, if that helps.
 


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