1/72 Finemolds Slave1 (lighted)

texastony1946

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Joined
Mar 15, 2013
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151
I have finally finished my Slave1 build. This is a very large model. I didn't realize
how long it would take to build, paint and light. Part of the problem can be attributed
to spending far to much time on Arduino micro-controller programming.

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I started working on the cockpit area. This is a model all by itself. Lot's of detail and many opportunities
to light various areas. I started by using my dremel to thin the plastic around the ceiling lighting panels.

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Next I started the assembly process in preparation for primer. There is a very large seam line that
required a great deal of time to fill. I started out using Tamiya super thin and styrene as a filler. I
ended up using Deluxe plastic putty. Everytime you held the piece to tightly the seam popped open
again. I finally finished and started priming.

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I used my Badger Patriot 105 to shoot the primer. This is a great airbrush for tough jobs. I'm
convinced you could shoot asphalt through this airbrush. I used Badger stynelrez primer. Very
tough primer that sands well.

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Next I mixed Moldmax 30 to mold the center enine in prep for lighting.

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Here is the model after priming. The Badger primer lays down really flat and is tough as nails.

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Next I worked on the fiber optics for the weapons.

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I installed the tube for mounting to the base using Apoxie sculpt.

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Created another mold for the mines which I didn't add to the model. I did light it after casting
but couldn't really figure out were to add it to the model.

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I added casting resin to the engine nozzle and marked and drilled exhaust ports.

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Next I light blocked and tested engine lighting.

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I did preshading which really got covered by the layers of paint I had to use.

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Engines painted and tested. I used stencils I made to add the weathering. I also used these stencils
on the body.

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Next I started the painting and weathering process. I used the hairspray technique , but was
disappointed with the results and switched to the stencils to finish the weathering. I used Vallejo
paints and primers that I mixed to try and match the cover art work. I re-scribed all of the panel lines
and used a 0.03mm mechanical pencil to add depth.

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I continued masking and adding color and detail to the model. All of the details were airbrushed with
my Badger Krome.

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I continued assembling the model. added cockpit. And started working on new LED's for engines.

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The next part of this build will require a little bit of a warning. Working with micro controllers is a hobby
in itself and will require a great deal of your modelling time. It has a very steep learning curve and will
cause you sleepless nights trying to figure out coding. So here goes.
"WARNING"

I used the Arduino pro mini to run the programs and power the LED's. I have included some comparison
pictures to illustrate the size of these devices. They will fit in most models and will provide many outputs.
I am still working on the code. I an going to add a 4 color fade for the engines.


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I used high powered RGB LED's for the new engine lights. I used N-channel type Mosfets to handle the higher
current requirements.

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You can use a breadboard to mount and test all of the components required for your circuit. I highly recommend
this step. Be sure and power up all of the components you are going to use to make sure they work properly.

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I cast a new base using resin were it could be lighted. I wanted to give it the look of a small planet. I added
four switches to control the cockpit and engine lighting.

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Here are the still photos of the finished model.

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Youtube Video. Thanks for viewing

https://www.youtube.com/watch?v=W_cRaGDNnsI&feature=youtu.be
 
Wow! That is absolutely awesome! Great job on all that detail and lighting effects.

I'm going to have to remember you when I get to the micro electronics part on my project. ;D
 

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